Ah, Commander. Probably my favorite constructed format. Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH).
In addition to the rest of the state-based actions that we have in most Magic games, Commander has an additional one: if, over the course of the game, you have been dealt 21 or more points of combat damage from the same commander, you will lose the game. Note the word ‘combat’. That means only damage assigned and dealt by an attacking commander at the beginning of the combat damage step counts. Abilities never deal combat damage, even if you use them during combat. So while Niv-Mizzet, the Firemind might be a powerful commander, its triggered ability is not considered combat damage, so that trigger won’t count towards that 21 points of damage.
Can anyone tell me of cards that give your opponents tokens? For example, I am aware of Swan Song and Beast Within. What other cards out there have this affect? Aug 27, 2010 These cards usually revolve around a effect that summons a plant token to the opponents side of the field: Cactus Fighter Wall of Ivy Seed of Flame Bamboo Scrap etc. When you look at cards like Bamboo Scrap and Wall of ivy it seems like. Advanced Search Syntax Guide All Sets Random Card. Restrict cards based on their set, block, or group. Enter names or words here and the system will search. Gatherer is the Magic Card Database. Search for the perfect addition to your deck. Browse through cards from Magic's entire history. See cards from the most recent sets and discover what players just like you are saying about them.
So remember, while your commanders are a powerful part of your deck’s arsenal, if you want to win with the commander alternate victory method, you’re going to want to start attacking with your commanders (so while something like Rafiq of the Many makes a good command for this victory method, Skeleton Ship would make a poor choice).
Today’s Rules Tip written by Nathan Long
Shu’ma is a 7 Mana Cost Legendary Neutral Minion card from the Descent of Dragons set!
Card Text
At the end of your turn, fill your board with 1/1 Tentacles.
Flavor Text
How to tell your mother to go away.- Mana Cost: 7
- Attack: 1
- Health: 7
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity:Legendary
- Class:Neutral
- Type:Minion
- Set:Descent of Dragons
- Mechanics: Summon
Card That Dmg Opponent Based On Token Card
Shu’ma Additional Information
Tentacle token:
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Cards Relating to Shu'ma
Card That Dmg Opponent Based On Token Game
Tentacle Type: Minion - Cost: 1 - Attack: 1 - Health: 1 |